Project Ningen Devlog 01
There was an issue with my player character movement controller so I fixed it by updating the rotator so that it doesn’t flip the movement of the input from the player.
I created some basic AI functions for the monster and added a placeholder model so I have something to be afraid of as I make the game.
I added a random movement/patrol function that takes the enemy’s current location and then projects a radius so that a random location gets chosen. When the monster moves to that location it stays there for a few seconds and then runs through the AI tree.
There is also a basic chase feature that points the monster in the direction of the player and moves to them at a faster pace than the patrol.
I also added a test level to test out features of the game as I make them.
Project Ningen
New project by Patrick Gallagher, this will be a horrifying new experience
Status | In development |
Author | gallagherpat |
Genre | Survival |
Tags | Atmospheric, Creepy, Horror, lone-survivor, Survival Horror |
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